Accessory
A customizable mesh you can place on a character.
Properties
| Property | Type | Default |
|---|---|---|
Name | string | "Accessory" |
AccessoryType | EnumItem | Enum.AccessoryType.Unknown |
AttachmentPoint | string | "Head" |
MeshObject | any | nil |
MeshScale | number | 1 |
Size | Vector3 | Vector3.new(1, 1, 1) |
Color | any | nil |
Transparency | number | 0 |
TextureId | string | "" |
CollisionFidelity | EnumItem | Enum.CollisionFidelity.Default |
RenderFidelity | EnumItem | Enum.RenderFidelity.Automatic |
Functions
`instance:GetAttachment`
Gets the Attachment.
`instance:SetAttachmentOffset`
Sets the attachment's offset
`instance:GetAttachmentOffset`
Gets the attachment's offset.
instance:GetAttachment
Gets the Attachment.
Arguments
This function takes no arguments.
Returns
This function returns nothing.
instance:SetAttachmentOffset
Sets the attachment's offset
Arguments
cf: CFrameReturns
This function returns nothing.
instance:GetAttachmentOffset
Gets the attachment's offset.
Arguments
This function takes no arguments.
Returns
This function returns nothing.
API
instance:GetAttachment()
instance:SetAttachmentOffset(cf: CFrame)
instance:GetAttachmentOffset()