Kinemium Docs

JumpController

Buffers character jump requests and resolves grounded or coyote-time jumps.

Functions


instance:Request

Arguments

now

Returns

This function returns nothing.

instance:Clear

Arguments

This function takes no arguments.

Returns

This function returns nothing.

instance:UpdateGrounded

Arguments

isGrounded, now

Returns

This function returns nothing.

instance:Resolve

Arguments

verticalVelocity, gravityMagnitude, isGrounded, now

Returns

This function returns nothing.

API

instance:Request(now)
instance:Clear()
instance:UpdateGrounded(isGrounded, now)
instance:Resolve(verticalVelocity, gravityMagnitude, isGrounded, now)

On this page