Kinemium Docs

Attachment2D

A local 2D transform used as a Box2D joint anchor.

Properties

PropertyTypeDefault
Namestring"Attachment2D"
PositionVector2Vector2.new(0, 0)
Rotationnumber0
WorldPositionVector2Vector2.new(0, 0)
WorldRotationnumber0
Visiblebooleantrue

Functions


rotate

Arguments

point, degrees

Returns

This function returns nothing.

isBody2D

Arguments

value

Returns

This function returns nothing.

worldPosition

Arguments

This function takes no arguments.

Returns

This function returns nothing.

worldRotation

Arguments

This function takes no arguments.

Returns

This function returns nothing.

syncWorldTransform

Arguments

This function takes no arguments.

Returns

This function returns nothing.

bindParent

Arguments

This function takes no arguments.

Returns

This function returns nothing.

instance.GetBody

Arguments

self

Returns

This function returns nothing.

instance.GetWorldPosition

Arguments

This function takes no arguments.

Returns

This function returns nothing.

instance.GetWorldRotation

Arguments

This function takes no arguments.

Returns

This function returns nothing.

instance.SetWorldPosition

Arguments

self, position

Returns

This function returns nothing.

instance.SetWorldRotation

Arguments

self, rotation

Returns

This function returns nothing.

API

instance:rotate(point, degrees)
instance:isBody2D(value)
instance:worldPosition()
instance:worldRotation()
instance:syncWorldTransform()
instance:bindParent()
instance:GetBody(self)
instance:GetWorldPosition()
instance:GetWorldRotation()
instance:SetWorldPosition(self, position)
instance:SetWorldRotation(self, rotation)

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