Kinemium Docs

Body2D

A physics body in a World2D, independent from 3D BasePart behavior.

Properties

PropertyTypeDefault
Namestring"Body2D"
PositionVector2Vector2.new(0, 0)
SizeVector2Vector2.new(32, 32)
Rotationnumber0
LinearVelocityVector2Vector2.new(0, 0)
AngularVelocitynumber0
Anchoredbooleantrue
Enabledbooleantrue
Visiblebooleanfalse
Densitynumber1
Frictionnumber0.3
Restitutionnumber0
IsSensorbooleanfalse
CollisionLayerstring"Default"
CollisionMaskstring"Default"
AbsolutePositionVector2Vector2.new(0, 0)
AbsoluteSizeVector2Vector2.new(32, 32)

Functions


syncAbsolute

Arguments

instance

Returns

This function returns nothing.

API

instance:syncAbsolute(instance)

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